Furthermore, they seem to think you are a beast. Tomato in the Mirror: They're infected with the same plague they're supposed to be purging, but they apparently don't even realize it.Talkative Loon: They talk at the player as they fight, telling them to get away and sadly blaming you for their troubles with their final breaths.Sanity Slippage: After being infected with the plague, they're off to kill all that they see, and it's only going to get worse.Like Hollows, and unlike most portrayals of zombies, they're larger than regular humans and retain a fair deal of intelligence, still being able to speak, use weapons, tame animals, and set traps, among other things. Our Zombies Are Different: Well, they're alive, to begin with, but they're the closest analogue to hollows we get in this game in terms of behavior clumsy, malformed, violent, near-mindless animals that aren't too bad on their own but deadly in groups.Our Werewolves Are Different: The further along into the game you are, the more wolf like they will become.Never My Fault: When attacking you, they'll regularly blame you for all the beasts that roam Yharnam.Usually it's breech-loading cartridge-based rifle. ![]() Long-Range Fighter: Every fifth (or so) Huntsman carries a firearm.Luckily, My Shield Will Protect Me: Some mob members carry crappy wooden shields, which take a free hit for them before they get stunned.Kill It with Fire: Some mob members carry torches as weapons, others throw Molotov Cocktails.The Goomba: They are the most common enemies you will encounter in the game, but even if the player is at a reasonably high level they can be very dangerous in groups.Glass Cannon: They’re easier to stagger and much weaker defensively than many later threats, but their attacks can still maim you.Creepy Asymmetry: Their lefts arms are longer than the other and covered in beast fur.This is because this the limb closest to the heart, giving a glimpse of the tainted Old Blood in the works. The first limb to show this is the left arm. Creepily Long Arms: One of the beginning traits of their mutation is their long arms and legs.It's triggered by a torch-and-shield guy setting it on fire and a brick troll giving it a whack to set it rolling. ![]() In Yharnam proper, they have an Indiana Jones-style rolling boulder trap set up on the far end of the Great Bridge, just before you fight Gascoigne. There's also a pitfall hidden by planks of wood that drops you into a pit full of hungry Crows. There are two spiked logs on ropes that will swing down if you step in a certain spot that they've covered with planks. ![]()
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